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General

Playing Field

ActZoom Out ScalePlaying Field Size (x:y = 16:25)Playing Field Width
11.0320 × 500x = 0 to 320
y = 0 to 500
21.1352 × 550x = -16 to 336
y = -25 to 525
31.2384 × 600x = -32 to 352
y = -50 to 550
41.3416 × 650x = -48 to 368
y = -75 to 575
51.4448 × 700x = -64 to 384
y = -100 to 600
61.4448 × 700x = -64 to 384
y = -100 to 600

Default Player Spawn Location at Act 1 = [160, 240]

This is likely scaled based on the Zoom Out Scale if reviving at Acts 2 and above, but no such technical definition could be found.

ScreenshakeStart Game (Spawn at Wave 1-1)
Amplitude35
Frequency20
Duration0.2s

Phoenix Revive

Screenshake Parametershake.ability.counter.lives.activateshake.player.revive.rebirthshake.player.revive
DescriptionLikely triggered at the start of the revive sequence.Likely triggered constantly throughout the revive animation.Likely triggered at the end of the revive sequence, after the ship is re-spawned on field.
Amplitude20235
Frequency10090020
Duration0.1s0.5s0.2s

Particles

ParameterBlue ParticleGreen ParticleGold Particle
Speed303030
Energy Given123
Attraction Scaling (Normal)111
Attraction Scaling (If generated by Kappa)1/62/63/6

It's not clear if this is actually correct or if the parameters relates to the speed in which the particles are pulled in, as gold particles certainly seem to be pulled in more slowly.

Other Parameters

Ship Core Radius2
Grazing distance (from Center of Ship Core)20
Maximum Speed
(Not clear what this number means. Certainly does not seem to be per second as 750 if you compare it against the playing field.)
750

General

Ship Core

Menu Reticule (When recommended to upgrade)

Upgrade Ship Stat

Core Tutorial:

Particle Tutorial:

Warp Gate Page

Normal Supply DropBought (Premium) Supply DropUnused Supply Drop
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