HTML Guide to Preview

FFAQ Editor Document:

Guide Preview

General

Playing Field

ActZoom Out ScalePlaying Field Size (x:y = 16:25)Playing Field Width
11.0320 × 500x = 0 to 320
y = 0 to 500
21.1352 × 550x = -16 to 336
y = -25 to 525
31.2384 × 600x = -32 to 352
y = -50 to 550
41.3416 × 650x = -48 to 368
y = -75 to 575
51.4448 × 700x = -64 to 384
y = -100 to 600
61.4448 × 700x = -64 to 384
y = -100 to 600

Default Player Spawn Location at Act 1 = [160, 240]

This is likely scaled based on the Zoom Out Scale if reviving at Acts 2 and above, but no such technical definition could be found.

ScreenshakeStart Game (Spawn at Wave 1-1)
Amplitude35
Frequency20
Duration0.2s

Phoenix Revive

Screenshake Parametershake.ability.counter.lives.activateshake.player.revive.rebirthshake.player.revive
DescriptionLikely triggered at the start of the revive sequence.Likely triggered constantly throughout the revive animation.Likely triggered at the end of the revive sequence, after the ship is re-spawned on field.
Amplitude20235
Frequency10090020
Duration0.1s0.5s0.2s

Particles

ParameterBlue ParticleGreen ParticleGold Particle
Speed303030
Energy Given123
Attraction Scaling (Normal)111
Attraction Scaling (If generated by Kappa)1/62/63/6

It's not clear if this is actually correct or if the parameters relates to the speed in which the particles are pulled in, as gold particles certainly seem to be pulled in more slowly.

Other Parameters

Ship Core Radius2
Grazing distance (from Center of Ship Core)20
Maximum Speed
(Not clear what this number means. Certainly does not seem to be per second as 750 if you compare it against the playing field.)
750

General

Ship Core

Menu Reticule (When recommended to upgrade)

Upgrade Ship Stat

Core Tutorial:

Particle Tutorial:

Warp Gate Page

Normal Supply DropBought (Premium) Supply DropRevives-Only Supply Drop
Revive IconCredits Cube 1Credits Cube 2Credits Cube 3
Get RevivesBuy Credits SmallBuy Credits MediumBuy Credits Large
Silhouette ShipPhoenix in Special Offer BannerSpecial Offer Banner

Phoenix 2 VIP

NameDivider
bullet
chinese.knot
clover
diamond
invaders
pilot
play
plus
point
pumpkin
ship
skull
slashes
snake
star
tassel
wings
xmas.bauble
xmas.santa
xmas.startop
xmas.tree
NameBackground
bees
blueprint
bullseye

candy
checkerboard
chinese.knots
cubicle
deco
halloweenzigzag
hotrod
houndfang
houndtooth
hynotic

lazer
perspective
polka
pumpkin
race
radar

rounded

scales
scales.diamond
shining
snowflakes
space.force
star.spangled
stripes

sunn

swirl
trees
trifade
trigrid
valentine.knots
wood.snake